![]() ![]() Your best chance is to know what he's going to do before he does it, and take every opportunity you can grab to hit him, because without any rings, every second counts. Whoever he is though, with a set series of nasty moves that you need to learn and avoid, he's not just here for the free lunch. ![]() Perhaps a prototype for the more infamous Metal Sonic of Sonic CD, or others would argue that it would later be reborn in Sky Sanctuary Zone in Sonic & Knuckles. From the top right, something hovers down to the arena - a large grey robot modelled on Sonic! The first of our hero's robotic doppelgangers, often unofficially dubbed as "Silver Sonic", his actual name is probably closer to the slightly less original "Mecha Sonic". Anyway, the first boss room puts you against a dull brown technological background, with a straight floor as your battleground. Just as well, personally the odd wailing sounds that that track features thereafter isn't a favourite of mine, and it's almost as if the developers agree. A suitably space-like and very foreboding musical intro accompanies your entry, which is abruptly halted completely when you walk forward into the main room, where it is replaced by the boss music. First of all, you'll find yourself in a narrow corridor surrounded by light blue (Chemical Plant scenery art re-used) and brown coloured walls of technology and stars whizzing past in a window behind you. Eggman's massive mechanical spherical satellite of doom, poised to unleash deadly death rays on all living things from space, and it's up to you to bring down his evil schemes, save the planet and somehow survive the fall back down to home, eh? Well, we'll worry about that fall in a minute. It's been found that in the planning stages of the game, many more levels were considered, and you can find out a bit more about that in the Sonic 2 Beta section. Scenery graphics are improved and more detailed, and brand new environments are visited such as tall mountains and the caves within them, more varied factories and our first visit to the Death Egg space station. That's certainly not all you can expect from the stages though, as many of them continue the tradition with plenty of, or perhaps even more multiple routes, hidden shortcuts and secret areas, as well as varied and diverse traps and enemies. These kind of experiences are more common than slower paced, trap-filled corridors, as seen in the Marble or Labyrinth Zones in Sonic 1. One of the key selling points was that Sonic 2 is generally faster than its predecessor, and this is partly thanks to the level design, where stages such as Chemical Plant Zone feature long, twisting and looping stretches of ground to run along at great speed, creating some of the fastest experiences of the early Sonic world. You'll fight the boss at the end of each second act, and as with Sonic 1, Eggman strikes again in all new contraptions, each requiring eight hits to defeat. They're long enough to enjoy them properly though, and somewhat easier too. Admittedly most of them are quite brief, and except for the later ones, each is divided into 2 acts, while Sonic 1 carried 3 acts per level. You can read the full changelog on GitLab.Sonic 2 is probably the biggest single 2D Sonic game so far, with a whopping ten levels (final boss stage not withstanding), as opposed to the average number of six or seven. Improved Lua command/cvar safety and added basic rate limitation for Lua file access: Helps prevent addons from writing too much data to hard disk, among other things.Better rendering in large levels: Levels that used to break the renderer by the sheer size of their rooms should be far more visually stable now.This long-awaited feature is a game-changer for mappers, opening up new possibilities for custom levels. Added support for the Universal Doom Map Format (UDMF): UDMF is a more flexible and powerful map format that allows for easier editing and more complex level designs.We introduced some new gravity-related elements you can add to your maps as a part of this fix. Support larger characters in ERZ: Addon characters with large collision boxes, such as Ryder the Falcon, can now complete ERZ.If you’ve been having trouble using the Master Server, give it another try. Fixed error 503: This prevented some players from accessing the ingame Master Server browser.You can set a custom limit at the bottom of Video Options. Removed the framerate limit: Using interpolation, SRB2 can now run at far more than 35fps, allowing for smoother looking 60fps gameplay (or much higher on supported monitors). ![]()
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